• Model: Michael Holland
  • Program: Photoshop CS6
  • Number of Independent Layers: 5
  • Download: Portrait Pack
  • Comments: Isandir is a character I’ve head in my head for years, but had never actually created an image of him. Within the context of Baldur’s Gate, I wanted a character who could serve as a paladin or cleric. Through a minor adjustment of the tunic color and symbol, he could also be turned into a neutral or evil character. [Edit: After I continued to develop different ways to create portraits, I went back to tweak this one again. This is the heavily revised version that closely aligns to the game’s default portraits. It’s the only time I’ve purposefully tried to do so, as I usually aim for a style that blends in with them, but retains more detail and less saturation.]



Isandir Comparison


One comment

  1. I have to say that this is insanely similar to the original portraits and if this would have been the first time seeing these portraits I could probably not tell the difference. Extremely well blended 🙂

    The only thing to add is, the face does not have as much details as the original portraits. But I think that has to to with what kind of face you work with to begin with 🙂 And also, maybe he is not supposed to be as “rugged” as the others and such (dirt, scars and so on)! Still, its is INSANELY well blended, and I think we can say its pretty much perfected :).

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